Wednesday 26 November 2014

Interaction Design- PetraStellam Theme Park

WE'RE BUILDING A THEME PARK GUYS!!!

So we've decided to go with the theme park idea, why?
BECAUSE IT'S SO AWESOME! THAT'S WHY! WHAT WERE CONANN'S INSTRUCTIONS???TO MAKE IT AWESOME!! AND THAT'S WHAT WE'RE DOING!!

And the best part about it is our tag line: "I went to PetraStellam and it Rocked" (courtesy of Mark's creative vibes).

We sat down and talked through what we wanted the theme park to be like in more detail, Mark had already begun to sketch together some fast ideas for rides and merchandise. We knew one thing for certain and that was that we wanted to have a journey to complete through the park in reference to the entire purpose of the planet and the journey from the mines to the starmaker mountain and we came up with the final concept:

When you arrive at the park and before you begin your journey you are presented with your own Soulkeeper. It is our job to help assist the soul keeper on their journey to Star Maker Mountain, the central ride and landmark of the theme park. You carry the soul keeper around with you throughout the park, and it allows you to interact with exhibits, shows, photo booths where the soul comes to life on screen. At the end of the day, when you arrive at Star Maker Mountain for the fireworks display you present your Soulkeeper doll and are gifted a lantern in return. To the lantern you attach the detachable velcro soul that was kept on the Soulkeeper doll, and release the lantern into the night sky along with the other children to create a beautiful pathway of souls rising to the night sky amidst the fireworks.

Art for what the final display would look like.

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